Toward Natural Selection in Virtual Reality

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications  (Volume:30 ,  Issue: 2 )



Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.

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