Toward Natural Selection in Virtual Reality

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A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

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© 2026 EMOTIV, All rights reserved.

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*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our products are not designed or intended to be used for diagnosis or treatment of disease.

Note on Translations: Non-English versions of this website has been translated for your convenience using artificial intelligence. While we strive for accuracy, automated translations may contain errors or nuances that differ from the original text. For the most accurate information, please refer to the English version of this site.

© 2026 EMOTIV, All rights reserved.

Consent

Your Privacy Choices (Cookie Settings)

*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our products are not designed or intended to be used for diagnosis or treatment of disease.

Note on Translations: Non-English versions of this website has been translated for your convenience using artificial intelligence. While we strive for accuracy, automated translations may contain errors or nuances that differ from the original text. For the most accurate information, please refer to the English version of this site.