Toward Natural Selection in Virtual Reality
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A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )
Abstract
Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report
A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )
Abstract
Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report
A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )
Abstract
Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report
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*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our
products are not designed or intended to be used for diagnosis or treatment of disease.
