A Responsible Future for Immersive Technologies
Share:


The Rapid Growth of Extended Reality (XR)
We are about to break one of the longest and most eagerly-awaited hype cycles in tech history. XR includes virtual reality (VR), augmented reality (AR), haptics, holograms and an expanding range of immersive tools that use and enhance our natural senses. XR tools blur the boundaries between the physical and virtual worlds, they are opening up vast new markets and set to transform our day-to-day lives. Don’t be fooled. While XR has brought to life exciting realities for consumers and gamers, the real action is now taking off across all parts of the economy. In fact, industry spending on AR and VR is already outstripping the consumer market and will be triple its size within four years.
The Rapid Growth of Extended Reality (XR)
We are about to break one of the longest and most eagerly-awaited hype cycles in tech history. XR includes virtual reality (VR), augmented reality (AR), haptics, holograms and an expanding range of immersive tools that use and enhance our natural senses. XR tools blur the boundaries between the physical and virtual worlds, they are opening up vast new markets and set to transform our day-to-day lives. Don’t be fooled. While XR has brought to life exciting realities for consumers and gamers, the real action is now taking off across all parts of the economy. In fact, industry spending on AR and VR is already outstripping the consumer market and will be triple its size within four years.
The Rapid Growth of Extended Reality (XR)
We are about to break one of the longest and most eagerly-awaited hype cycles in tech history. XR includes virtual reality (VR), augmented reality (AR), haptics, holograms and an expanding range of immersive tools that use and enhance our natural senses. XR tools blur the boundaries between the physical and virtual worlds, they are opening up vast new markets and set to transform our day-to-day lives. Don’t be fooled. While XR has brought to life exciting realities for consumers and gamers, the real action is now taking off across all parts of the economy. In fact, industry spending on AR and VR is already outstripping the consumer market and will be triple its size within four years.
Solutions
Support
Company

© 2025 EMOTIV, All rights reserved.

Your Privacy Choices (Cookie Settings)
*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our
products are not designed or intended to be used for diagnosis or treatment of disease.
Solutions
Support
Company

© 2025 EMOTIV, All rights reserved.

Your Privacy Choices (Cookie Settings)
*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our
products are not designed or intended to be used for diagnosis or treatment of disease.
Solutions
Support
Company

© 2025 EMOTIV, All rights reserved.

Your Privacy Choices (Cookie Settings)
*Disclaimer – EMOTIV products are intended to be used for research applications and personal use only. Our products are not sold as Medical Devices as defined in EU directive 93/42/EEC. Our
products are not designed or intended to be used for diagnosis or treatment of disease.