There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands.
"We’re really just scratching the surface of what’s possible," she says. —Dan Macsai
There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands.
"We’re really just scratching the surface of what’s possible," she says. —Dan Macsai
There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands.
"We’re really just scratching the surface of what’s possible," she says. —Dan Macsai

© 2025 EMOTIV,版权所有。

您的隐私选择(Cookie 设置)
*免责声明 – EMOTIV 产品仅用于研究应用和个人使用。我们的产品不作为欧盟指令 93/42/EEC 中定义的医疗设备出售。我们的产品并非为诊断或治疗疾病而设计或意图使用。
翻译说明:本网站的非英文版本是为了方便您而使用人工智能进行了翻译。尽管我们努力追求准确性,自动翻译可能包含错误或与原文有所不同的细微差别。有关最准确的信息,请参考本网站的英文版本。

© 2025 EMOTIV,版权所有。

您的隐私选择(Cookie 设置)
*免责声明 – EMOTIV 产品仅用于研究应用和个人使用。我们的产品不作为欧盟指令 93/42/EEC 中定义的医疗设备出售。我们的产品并非为诊断或治疗疾病而设计或意图使用。
翻译说明:本网站的非英文版本是为了方便您而使用人工智能进行了翻译。尽管我们努力追求准确性,自动翻译可能包含错误或与原文有所不同的细微差别。有关最准确的信息,请参考本网站的英文版本。

© 2025 EMOTIV,版权所有。

您的隐私选择(Cookie 设置)
*免责声明 – EMOTIV 产品仅用于研究应用和个人使用。我们的产品不作为欧盟指令 93/42/EEC 中定义的医疗设备出售。我们的产品并非为诊断或治疗疾病而设计或意图使用。
翻译说明:本网站的非英文版本是为了方便您而使用人工智能进行了翻译。尽管我们努力追求准确性,自动翻译可能包含错误或与原文有所不同的细微差别。有关最准确的信息,请参考本网站的英文版本。




