Toward Natural Selection in Virtual Reality

Nuri Djavit

Updated on

Apr 20, 2010

Toward Natural Selection in Virtual Reality

Nuri Djavit

Updated on

Apr 20, 2010

Toward Natural Selection in Virtual Reality

Nuri Djavit

Updated on

Apr 20, 2010

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

A. Sherstyuk ; D. Vincent ; A. Treskunov. IEEE Computer Graphics and Applications (Volume:30 , Issue: 2 )

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.Click here to read the full report

Tracking of Mental Workload with a Mobile EEG Sensor - EMOTIV

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Tracking of Mental Workload with a Mobile EEG Sensor