There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands. "We’re really just scratching the surface of what’s possible," she says. —Dan Macsai

There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands. "We’re really just scratching the surface of what’s possible," she says. —Dan Macsai

There’s a reason computers, cell phones, and even basic remote controls come with instructions: We need to learn how to use them. "But imagine a device," says Tan Le, founder and president of Emotiv Systems, an electronics company focused on brain-computer interfaces, "that learns how to use you." In December, Le unveiled the company's first commercial device, the EPOC headset, which plugs into a USB port and makes it possible for specially designed computer apps to be controlled and influenced by the player's mind and facial expressions. "It senses your neurons firing," Le explains, "and, over time, it starts sensing your intent — whether you want to move forward or backward, or jump up and down." Though the headset is being buzzed about primarily as a gaming interface, Le also points out that similar tech is being used to control electronic wheelchairs and prostheses, and could be an early step toward a host of devices — lights, TVs, billboards — that respond to our mental commands. "We’re really just scratching the surface of what’s possible," she says. —Dan Macsai

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Catatan tentang Terjemahan: Versi non-Inggris dari situs web ini telah diterjemahkan untuk kenyamanan Anda menggunakan kecerdasan buatan. Meskipun kami berusaha agar akurat, terjemahan otomatis dapat mengandung kesalahan atau nuansa yang berbeda dari teks aslinya. Untuk informasi yang paling akurat, silakan rujuk ke versi bahasa Inggris dari situs ini.
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© 2025 EMOTIV, Semua hak dilindungi.

Pilihan Privasi Anda (Pengaturan Cookie)
*Pemberitahuan – Produk EMOTIV dimaksudkan untuk digunakan untuk aplikasi penelitian dan penggunaan pribadi saja. Produk kami tidak dijual sebagai Alat Medis sebagaimana didefinisikan dalam arahan UE 93/42/EEC. Produk kami tidak dirancang atau dimaksudkan untuk digunakan dalam diagnosis atau pengobatan penyakit.
Catatan tentang Terjemahan: Versi non-Inggris dari situs web ini telah diterjemahkan untuk kenyamanan Anda menggunakan kecerdasan buatan. Meskipun kami berusaha agar akurat, terjemahan otomatis dapat mengandung kesalahan atau nuansa yang berbeda dari teks aslinya. Untuk informasi yang paling akurat, silakan rujuk ke versi bahasa Inggris dari situs ini.
