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February 22, 2012 15:11:11
February 22, 2012 08:49:21
February 21, 2012 19:26:53
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Published Papers
ESFAHANI, E., SUNDARARAJAN, V.,
This article discusses the use of a brain–computer interface (BCI) to obtain emotional feedback from a human in response to the motion of humanoid robots in collaborative environments. The purpose of this study is to detect the human satisfaction level and use it as a feedback for correcting and improving the behavior of the robot to maximize human satisfaction. This article describes experiments and algorithms that use human brains activity collected through BCI in order to estimate the level of satisfaction. Users wear an electroencephalogram (EEG) headset and control the movement of the robot by mental imagination. The robots responds to the mental imagination may not be... read more »
P. INVENTADO, R. LEGASPI, M. SUAREZ, M. NUMAO
Many researchers have shown the effectiveness of affective ITS for supporting student learning. Support provided to students is usually presented through pedagogical agents capable of expressing emotions through facial expressions, gestures and synthesized speech. Dialogue content is important as it contains information that will help the student learn new information, further understand concepts or correct misconceptions. Although these interventions are based on existing theories, there are still cases when feedback may not fit students as they are very diverse and can be in very different contexts. One very important aspect to consider is how students appraise the feedback given by an ITS.... read more »
WRIGHT, FRANKLIN PIERCE
Interpersonal communication benefits greatly from the emotional information encoded by facial expression, body language, and tone of voice, however this information is noticeably missing from typical instant message communication. This work investigates how instant message communication can be made richer by including emotional information provided by the Epoc headset. First, a study establishes that the Epoc headset is capable of inferring some measures of affect with reasonable accuracy. Then, the novel EmoChat application is introduced which uses the Epoc headset to convey facial expression and levels of basic affective states during instant messaging sessions. A study compares the emotionality... read more »
GONZALEZ-SANCHEZ, J., CHAVEZ-ECHEAGARAY, M.E., ATKINSON, R. BURLESON, W
The computer's ability to recognize human emotional states given physiological signals is gaining in popularity to create empathetic systems such as learning environments, health care systems and videogames. Despite that, there are few frameworks, libraries, architectures, or software tools, which allow systems developers to easily integrate emotion recognition into their software projects. The work reported here offers a first step to fill this gap in the lack of frameworks and models, addressing: (a) the modeling of an agent-driven component-based architecture for multimodal emotion recognition, called ABE, and (b) the use of ABE to implement a multimodal emotion recognition... read more »FEATURED VIDEOS
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Developer Package
Develop applications for the Emotiv EPOC neuroheadset and join the Developer Community by licensing an Emotiv Software Development Kit (SDK). The Emotiv Software Development Kit includes a high resolution, neuro-signal acquisition and processing wireless neuroheadset and our proprietary software toolkit that exposes our APIs and detection libraries. It includes EmotivControlPanel.exe, EmotivComposer.exe, EmoKey.exe, header files and import libraries, and sample code. The EmoComposer & EmoKey is a hardware emulator that will enable you to commence immediate development for the headset. The SDK provides an effective development environment that integrates well with new and existing frameworks.
Developer and Enterprise Editions provide:
- Direct API access to all Emotiv detection suite inputs and controls, including training, profile management and gyro outputs - Program in C++ and compatible languages, .NET (VB.NET, C#), Java - Developer plug-in available for Unity3D - Active developer community (exclusive Developer user forum) COMING SOON: Mac OS X, Linux |